DevSlem Blog
It's a blog where i write posts about AI, RL, Unity, etc.
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2024
07
May
DTQN: Deep Transformer Q-Networks for Partially Observable Reinforcement Learning
07
May
DQN: Deep Q-Networks
2023
12
Feb
Windows Subsystem for Linux (WSL) Setup for Reinforcement Learning
2022
02
Nov
[알고리즘] 합병 정렬
31
Oct
[알고리즘] 쉘 정렬
28
Oct
[알고리즘] 선택 정렬
28
Oct
[알고리즘] 삽입 정렬
28
Oct
[알고리즘] 버블 정렬
13
Oct
Policy Gradient Methods
21
Sep
Exploration by Random Network Distillation
01
Sep
Eligibility Traces
30
Aug
Off-policy Methods with Approximation
23
Aug
On-policy Control with Approximation
18
Aug
On-policy Prediction with Approximation
16
Aug
Planning and Learning with Tabular Methods
19
Jul
n-step Bootstrapping
07
Jul
Temporal-Difference Learning
03
Jul
Monte Carlo Methods in RL
25
Jun
Dynamic Programming in RL
30
May
Finite Markov Decision Processes
22
May
게임 물리 요약 (Game Physics Summary)
21
May
Multi-armed Bandits
07
May
Curiosity-driven Exploration by Self-supervised Prediction
06
Apr
[Unity] Save System Pattern
10
Mar
Deep Learning Basics (딥러닝 기초)
17
Jan
[Unity] Scene View에서 Vector의 Position Handle 조작하기
09
Jan
[Unity] 유니티 첫 게임 - 첫번째 보스 리퍼
2021
24
Dec
[Unity] 포물선 운동(점프) 구현
16
Dec
[Unity] 유니티 첫 게임 - 닌자
15
Dec
[Unity] 유니티 첫 게임 - 미니 보스
11
Dec
[수치해석] 뉴턴 다항식 보간법
Recently Updated
DQN: Deep Q-Networks
DTQN: Deep Transformer Q-Networks for Partially Observable Reinforcement Learning
Windows Subsystem for Linux (WSL) Setup for Reinforcement Learning
[알고리즘] 합병 정렬
[알고리즘] 쉘 정렬
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Trending Tags
AI
RL
Algorithm
Unity
Function Approximation RL
Sorting
Enemy
Game Development
Project
Attribute
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